The end of the (virtual) world: what happens when the servers are switched off
The legacy and future of virtual worlds is explored in ‘Between Worlds‘, a new exhibition at The Photographers’ Gallery, London
Virtual worlds, briefly digital epicentres of user communities and all-consuming lifestyles lived online, tend to burn brightly before disappearing, hosting one last ‘end of the world’ party before the servers are permanently switched off.
The journey since the earliest online games – from Maze, the first 3D first-person game to be created, to PlayStation Home, WorldsChat and Myst Online – is now traced by a new London exhibition. ‘Between Worlds’, which opened this summer to mark the 20th anniversary of Second Life, a rare example of a still-active virtual world, explores these online communities.
‘The exhibition traces the development of early virtual worlds (for example Habitat from 1985) and compares how the premise of alternative worlds, as spaces for virtual communities to flourish, developed into the 2000s, where it became commercialised through platforms such as Second Life, and resurfaces today through both corporate and public promises of metaverses,’ say the exhibition’s curators Sam Mercer and Arieh Frosh. ‘Rather than being nostalgic, the exhibition aims to bring attention to the attitudes and politics that structure these spaces, and the communities that inhabit them.’
The exhibition considers what happens to these now-defunct communities, looking at YouTube videos marking the endings, and web documentary Preserving Worlds, which focuses on how the communities are maintained.
A newly commissioned video game, World Imagining Game, by Glasgow-based creative developers Benjamin Hall and Frances Lingard, is also included in the exhibition, encouraging players to create their own characters, mode of gameplay and to think about how their world will be moderated.
‘We take a critical look at virtual worlds and wanted to think more about what the general public wants from these spaces that we are told are the future, ones that will have an increasing importance in access to services, entertainment, socialising and work,’ Frosh and Mercer add.
‘Some of the questions we are asking are: who designs virtual worlds, and for whom? What are the economic and ecological realities of these spaces? To produce this we worked with Hall and Lingard. We mapped out a game in which the players design a virtual world from its initial creation and imagine its demise: what happens to the users, the content, the cultures that existed there? As you play the game and answer a series of questions, a visual representation of your virtual world emerges. Upon completing the game, your world will be added to an online repository of hundreds of other imagined worlds, with a selection printed and added to the space at the gallery.’
Wallpaper* Newsletter
Receive our daily digest of inspiration, escapism and design stories from around the world direct to your inbox.
‘Between Worlds’ at The Photographers’ Gallery, London, is open from 23 June – 24 September 2023
thephotographersgallery.org.uk
Hannah Silver is the Art, Culture, Watches & Jewellery Editor of Wallpaper*. Since joining in 2019, she has overseen offbeat design trends and in-depth profiles, and written extensively across the worlds of culture and luxury. She enjoys meeting artists and designers, viewing exhibitions and conducting interviews on her frequent travels.
-
Giant cats, Madonna wigs, pints of Guinness: seven objects that tell the story of fashion in 2024
These objects tell an unconventional story of style in 2024, a year when the ephemera that populated designers’ universes was as intriguing as the collections themselves
By Jack Moss Published
-
How 2024 brought beauty and fashion closer than ever before
2024 was a year when beauty and fashion got closer than ever before, with runway moments, collaborations and key launches setting the scene for 2025 and beyond
By Mahoro Seward Published
-
This listed house in London is transformed through a contemporary celebration of the arch
Segmental House, a listed house transformation by Dominic McKenzie Architects, taps into the playful powers of the contemporary arch
By Ellie Stathaki Published
-
Inside the distorted world of artist George Rouy
Frequently drawing comparisons with Francis Bacon, painter George Rouy is gaining peer points for his use of classic techniques to distort the human form
By Hannah Silver Published
-
‘I'm endlessly fascinated by the nude’: Somaya Critchlow’s intimate and confident drawings are on show in London
‘Triple Threat’ at Maximillian William gallery in London is British artist Somaya Critchlow’s first show dedicated solely to drawing
By Zoe Whitfield Published
-
Looking forward to Tate Modern’s 25th anniversary party
From 9-12 May 2025, Tate Modern, one of London’s most adored art museums, will celebrate its 25th anniversary with a lively weekend of festivities
By Smilian Cibic Published
-
Out of office: what the Wallpaper* editors have been doing this week
A week in the world of Wallpaper*. Here's how our editors have been entertaining themselves in the run up to Christmas
By Hannah Tindle Published
-
Love, melancholy and domesticity: Anna Calleja is a painter to watch
Anna Calleja explores everyday themes in her exhibition, ‘One Fine Day in the Middle of the Night’, at Sim Smith, London
By Emily Steer Published
-
Ndayé Kouagou speaks the language of the chaotic social media influencer in London
Ndayé Kouagou celebrates meandering incoherence with an exhibition, ‘A Message for Everybody’, at Gathering in London
By Phin Jennings Published
-
Out of office: what the Wallpaper* editors have been doing this week
A snowy Swiss Alpine sleepover, a design book fest in Milan, and a night with Steve Coogan in London – our editors' out-of-hours adventures this week
By Bill Prince Published
-
Discover psychedelic landscapes and mind-bending art at London’s Tate Modern
'Electric Dreams' at the Tate encompasses the period from the 1950s to the beginning of the internet era
By Hannah Silver Published