‘Dr Tetris’ on the biggest ever iteration of the puzzle in London
Tetris comes to 360-degree, 23,000 sq ft, 16k LED screens in London; Craig McLean speaks to Henk Rogers, the man who’s kept the game alive
On a rain-sodden, wind-lashed, grimly grey day at a grinding traffic junction in central London, a multi-millionaire silver fox is unveiling an otherworldly escape room – a colourful cascade of sliding tiles that is, already, causing slack-jawed passersby to crane their necks four stories high.
Henk Rogers is fresh in from Hawaii. The charismatic computer games designer and entrepreneur who, four decades ago, brought Tetris to the world, is in the UK to unveil the biggest-ever iteration of the world-beating puzzle. Shimmering across the 360-degree, 23,000 sq ft, 16k LED screens of public art/advertising space Outernet, the game is already afoot. Seven visitors to the free-to-enter space have scanned with their phones a QR code looming from the screens. Now they’re competing against each other to control a giant array of sliding blocks.
Even glimpsed through wintry gloom from several hundred metres up Tottenham Court Road, it’s obvious what they’re doing: playing Tetris. ‘It’s like, holy shit – it’s still here!’ the 71-year-old Dutchman replies when I ask for his first thoughts on seeing the game towering above and around us. This, after all, is a Year Zero computerised puzzle that was developed in the Soviet Union in the early 1980s and which Rogers then battled to license, develop and distribute around the world.
‘People ask me if I’m Mr Tetris. I say no, I’m not. I’m Dr Tetris. Mr Tetris created the game,’ he says of Alexey Pajitnov. He was a software engineer based at Moscow’s Dorodnitsyn Computing Centre who, in 1996, was co-founder, with Rogers, of Las Vegas-based The Tetris Company. ‘I kept it alive all these years. So I like to say I had something to do with it afterwards.’
He and Pajitnov’s story was a late-stage Cold War game of intrigue and hustle that was immortalised in the 2023 film Tetris, with Taron Egerton playing Rogers. ‘It’s not me, but it’s an interesting version of me,’ he says of his portrayal in a misfiring, caper-ish movie in which Glasgow stood in for Moscow – and which, naturally, took some dramatic licence with the facts.
‘But at least,’ I say to Rogers, ‘the guy who was Kingsman is you.’
‘That’s right! Or who was Elton John!’
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How did this collaboration with Outernet, a world first, come about? Firstly, Rogers deflects. ‘I’m not running the business anymore. My daughter runs it, and she has underlings. They were contacted by Outernet, and then we worked with them on the [installation]. It’s actually my brother who’s now in charge of making sure the licensees don’t do anything stupid. And,’ he beams, ‘it’s great.’
This huge, public-access, multi-player iteration of the game – which runs until October 2025 – has been specifically developed for Outernet. But Rogers would like to see it rolled out internationally. In fact, ‘every major city should have an Outernet… [This is] an audiovisual experience, so it’s a great addition to a community. I watch those kids out there and they’re so excited and happy. I love that part of it.’
He also loves the fact that this extra-large-format version is ongoing proof-of-concept for the core values of Tetris, of which 520 million units – across multiple computer game and mobile device platforms – have been sold over 40 years. ‘In order for a game to be great, it doesn’t have to be violent. I made an early commitment to myself that I was never going to work on a game that I didn’t want my kids to play. It was a very simple rule of thumb. And this is the ultimate game that you want anybody to play.
‘And it turned out that way,’ he continues. ‘We found a game that is completely cross-cultural, cross-gender, cross-anything. It was the first game that was played in large numbers by women back in the 1990s. So we broke the gender barrier for computer games. Now half the people that play games on mobile phones are women.’
It's also an export that defied politics, a soft-power behemoth that emerged from behind the none-more-greyness of the Iron Curtain. Or, as he puts it, ‘it means that creativity can’t be snuffed by government. This is the ultimate example of something [inventive] coming out of a place where it was completely [impossible]. There were no other computer game designers in the Soviet Union. Why would they exist? There was no protection for intellectual property.’
Rogers is also in the UK to drum up enthusiasm for his forthcoming memoir, The Perfect Game – Tetris: From Russia With Love. He wrote the book because, firstly, he had time during Covid. And secondly, ‘I’ve switched careers. I’m no longer working on games,’ says a lifelong designer who wrote the first role-playing game in Japan, The Black Onyx, a market-leading hit in 1984 (‘it was on cassette tape!’) and an achievement that launched his career. ‘I’m now fighting climate change,’ he says of his Blue Planet Energy foundation. ‘We are working to end the use of carbon-based fuel.’
Despite that pivot, though, he actually still keeps his hand in with The Tetris Company. His current mission: ‘How do we create a version of Tetris that is more watchable, as a spectator sport?’ As the wide-eyed crowds gather in the Outernet atrium, this London trial feels like a decent first step.
I ask Rogers, how surprised is he that this simple, basic game is as potent as ever? ‘I’m surprised that nobody’s come up with a better game… What have they come up with? Candy Crush? Bejeweled? Come on,’ he says dismissively. So what does that game-changing status make Tetris – a billion-dollar company? ‘Oh, yeah.’ More? ‘I wouldn’t sell it for less!’
London-based Scot, the writer Craig McLean is consultant editor at The Face and contributes to The Daily Telegraph, Esquire, The Observer Magazine and the London Evening Standard, among other titles. He was ghostwriter for Phil Collins' bestselling memoir Not Dead Yet.
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