V&A announces major video games exhibition and residency

Video games are about to level up as the Victoria and Albert Museum in London announces a major exhibition dedicated to the medium, opening later this year. ‘There is a wealth of creativity to explore, from the craft of the studios to the innovation of the audience as players,’ explains V&A director Tristram Hunt, who considers video game design as ‘one of the most important design disciplines of our time.’
The V&A exhibition will focus on video game design from the mid-2000s, and while this will mean the stunning omission of history-making games such as The Legend of Zelda: Ocarina of Time (1998), there will be plenty else to feast the eyes on, from concept art to moving footage, prototypes, character design sketches, and interactive installations.
Highlights will include glimpses into the creative process Nintendo’s Splatoon (2015), and of The Last of Us (2013) – a breathtaking post-apocalyptic marvel from Naughty Dog (a sequel is currently in the works). Also on view will be the painstakingly accurate recreation of the continent of Westeros from Game of Thrones in Minecraft, and a section exploring DIY arcade games and grassroots gaming culture.
Video games are big business. The eSports industry alone cracked the $1 billion mark last year, earlier than predicted (footage from the League of Legends World Championships will be shown as part of an immersive installation at the exhibition). Independent studios will get their dues too: take Cardboard Computer’s Kentucky Route Zero (2013), a magical realist adventure game. Its parallax scenography draws on brutalist architecture, theatre, set design, typography and – surprisingly enough – René Magritte’s 1965 optical illusion painting La Blanc Seing (The Blank Signature).
‘Video Games: Design/Play/Disrupt’ will be jointly curated by Marie Foulston – who arguably holds one of the world’s most enviable museum posts as the V&A’s Curator of Videogames – and Kristian Volsing, research curator. Pernilla Ohrstedt Studio will oversee the exhibition design, with support from Squint Opera (AV design), Julia (graphic design) and Coda to Coda (sound design). To coincide with the exhibition, the V&A is also inviting applications from UK-based artists, designers or makers involved in the video games scene for a Videogames Residency, which will run from 15 October 2018 until 15 June 2019.
Still from Journey, 2012-2014, developed by Thatgamecompany.
While it may seem an unlikely move by the 166-year-old institution, it’s not the first prestigious art museum to do so. The Smithsonian American Art Museum in Washington DC staged an exhibition in 2012 exploring the 40-year evolution of video games as an artistic medium, and the MoMa in New York has a number of video games (and a console) in its permanent collection.
‘There is a rich universality to video games in contemporary culture,’ adds Hunt. ‘This is the right time for the V&A to be building on our active interest in video games to investigate this exciting and varied design field at the intersection between technology, engineering and broader visual culture, presenting the influences, inspiration and debates that define it.’
Le Blanc Seing, 1965, by René Magritte. The Belgian surrealist artist’s optical illusion painting directly influenced the parallax scenography a forest scene from magical realist adventure game Kentucky Route Zero, 2013, by Cardboard Computer.
Kentucky Route Zero, 2013, by Cardboard Computer.
The building of the continent of Westeros from Game of Thrones in Minecraft (pictured here, Winterfell from WesterosCraft) represents the pinnacle of what is possible to create virtually. Footage will be shown of the vast scale and incredible detail of the engineering and construction created by a dedicated community of hundreds of people working collaboratively to build castles, mountains and cities, block by block.
INFORMATION
‘Videogames: Design/Play/Disrupt’ will be on view 8 September 2018 – 24 February 2019. The exhibition is supported by the Blavatnik Family Foundation. For more information, visit the V&A website
Wallpaper* Newsletter
Receive our daily digest of inspiration, escapism and design stories from around the world direct to your inbox.
-
16Arlington’s Marco Capaldo on ‘turning up the volume’ with an A/W 2025 collection rooted in 1980s cinema
Revealed at an intimate dinner at London Fashion Week, 16Arlington designer Marco Capaldo found inspiration for an amped-up A/W 2025 collection in David Lynch’s ‘Blue Velvet’, Wim Wenders’ ‘Paris, Texas’ and Robert Palmer’s ‘Addicted to Love’ video
By Jack Moss Published
-
High low culture and the sickly sweetness of Tootsie Rolls: Derrick Adams in London
Derrick Adams plays with themes of Black Americana in ‘Situation Comedy’ at Gagosian London.
By Hannah Silver Published
-
Lamborghini, fast friends with the Italian State Police for two decades
When the Italian police need to be somewhere fast, they turn to a long-running partnership with one of the country’s most famed sports car manufacturers, Lamborghini
By Shawn Adams Published
-
High low culture and the sickly sweetness of Tootsie Rolls: Derrick Adams in London
Derrick Adams plays with themes of Black Americana in ‘Situation Comedy’ at Gagosian London.
By Hannah Silver Published
-
The Barbican as muse: composer Shiva Feshareki on bringing the brutalist icon to life through music
For the last two years, British-Iranian experimental composer and turntablist Shiva Feshareki has been drawing on the Barbican’s hidden history as a gateway for her new piece. She talks to Wallpaper* about her Brutalist muse
By El Hunt Published
-
Out of office: what the Wallpaper* editors have been doing this week
A taste of the dolce vita in London, some permanent artwork and a new eyeshadow palette – it's our editors' picks of the week
By Bill Prince Published
-
'We need to be constantly reminded of our similarities' – Jonathan Baldock challenges the patriarchal roots of a former Roman temple in London
Through use of ceramics and textiles, British artist Jonathan Baldock creates a magical and immersive exhibition at ‘0.1%’ at London's Mithraum Bloomberg Space
By Emily Steer Published
-
Discover Rotimi Fani-Kayode's fluid photographs of the queer male body, on show in London
‘Rotimi-Fani Kayode: The Studio – Staging Desire’ at Autograph ABP celebrates the work of the Nigerian-born photographer
By Upasana Das Published
-
Saatchi Gallery is in full bloom with floral works from Vivienne Westwood, Marimekko, Buccellati and more
‘Flowers – Flora in Contemporary Art & Culture’ at Saatchi Gallery, London, explores the relationship between creatives and their floral muses, and spans from fashion and jewellery to tattoos
By Tianna Williams Published
-
'I want to get into these images and perfume them': Linder's retrospective opens at the Hayward Gallery
'Linder: Danger Came Smiling' gathers fifty years of the artist's work at the Hayward Gallery. We meet the punk provocateur ahead of her first retrospective
By Hannah Silver Published
-
Tasneem Sarkez's heady mix of kitsch, Arabic and Americana hits London
Artist Tasneem Sarkez draws on an eclectic range of references for her debut solo show, 'White-Knuckle' at Rose Easton
By Zoe Whitfield Published